#include "shaderloader.h"

ShaderLoader::ShaderLoader() {}

QString ShaderLoader::getVert() {
#ifdef __x86_64__
  return ":/shader/vert.vsh";
#elif defined __aarch64__
  return ":/shader/vert_es.vsh";
#else
#error "unknown platform"
#endif
}

QString ShaderLoader::getFrag() {
#ifdef __x86_64__
  return ":/shader/frag.fsh";
#elif defined __aarch64__
  return ":/shader/frag_es.fsh";
#else
#error "unknown platform"
#endif
}
